
In your first games, you’ll be paired up with real players and tasked with bringing down a team of enemy pilots. It’s really all about the multiplayer here. It’s really quite a shame, as the game would benefit from a lengthy, narrative-driven campaign. There is, unfortunately, not too much else to do in single player beyond what the game calls “ Chronicles” – a bit of training for the different classes of ships available. It takes about 20 minutes to play through, and ends just as it’s about to become really interesting – with you, dying in a fiery mass. When you first boot up the game, you get to run through your own demise as a single player tutorial mission. It’s a neat way to both cheat death and narratively frame the fact that you’ll be dying and respawning a heck of a lot. You’re a clone of a pilot who died during some great big space battle – with your consciousness uploaded to a new clone whenever you die. In it, you play as a cloned pilot working for a space pirate gang called Valkyrie.
#Eve valkyrie controls full#
As its full name suggests, it’s set within the EVE universe but eschews that game’s complicated economies to deliver a pretty simple, but very effective, arcade dogfighting game. Eve: Valkyrie in VR makes those dreams real. A recent resurgence, by way of games like Elite Dangerous (and eventually, Star Citizen) have reignited those dreams – but that’s what they remain.

Then, for whatever reason, games of that sort fell out of favour and began making way for the rise of the first person shooter. It’s something that was probably compounded when they booted up Wing Commander in the early 90’s, and doubly so by the X-wing and Tie Fighter games later in that decade. For many people, the dream of being a space-bound fighter pilot has been instilled in them since they first saw the Death Star run in Star Wars.
